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Then when you have "ESP LIST" rather than "ESP LIST (ALL)" selected, those files won't appear. To add ESP files to the filter so they don't appear, highlight them and tap the spacebar.esm files and ESPExplorer.esp are filtered. esm and other files that may have been made invisible in ESPExplorer.ini. Use the right-arrow on the keyboard, or click on the words "ESP LIST" to switch it to "ESP LIST (ALL)", which shows filtered.I'm sorry but no, I won't find these for you.

If you dig enough, yes, you can find codes for controllers. Note the Microsoft URL showing other key codes that you can use here if desired.
#Bethesda creation kit safe loactions how to#
Also for being available when time allows to answer questions about how the mod was created to begin with, so I can get a better understanding of how to carry it forward. In the meantime, I'll do my best to keep it up to date.Įxtra thanks to a1a3a6a9 for help in finding the correct location for keeping the mod updated with future F4SE version, even though there was no obligation to do so. I'm still not 100% convinced that it's possible, but I'm trying. Will I ever run into a situation where I can't keep it up to date due to game/F4SE changes? One never knows, but I'm already researching ways to make this unnecessary to begin with. If anyone knows how to go about this, please reach out to me.
#Bethesda creation kit safe loactions update#
I'm looking for information about using the Address Framework mod to make sure this one will work with future F4SE patches without having to update it. Will I ever improve it? Yes, and I'm working on it, albeit very slowly as time allows. What that meant is that I intended on nothing more than maintaining it, keeping it up to date with current game and F4SE versions to the best of my ability.

#Bethesda creation kit safe loactions mods#
